
Lower in Stamina, time your strikes better. The grotesque destruction of bodies remains stomach-churning, yet the game’s humor stays witty and really helps to anchor and balance the experience.Īnd through the differences of Slayers, each with unique abilities, spun off with the variety of skills and cards that evolve as you fight and prevail, your approach to battle differs and forces you to focus in different areas. Of course, on the flip side this isn’t a game that’s going to redefine genres or set benchmarks, but it is highly entertaining and a good time. Sure, the environments stay fresh and the enemy types evolve, from hulking beasts to insect-ridden shufflers that attack you in swarms, but from the moment you dive in you know what the expectation is and how to face it.ĭead Island 2 keeps itself consistent, doesn’t rock the boat too much, but still manages to stay relatively fresh between the story, the weapon types, the side missions, and, as mentioned, enemies. For better or worse, the game’s identity is scarcely unchanged. The truth is, there’s not a whole lot to add to the thoughts I laid out in my preview. It’s practically identical at times, which, as we illustrated in our preview, might be the biggest surprise for everyone coming in.Īnd that’s not necessarily a bad thing either, as the core loop is strong, entertaining and absolutely riddled with blood. This is an extension of our first thoughts of the game.ĭead Island 2 is definitely a sequel to Dead Island 1. They’re even harder when they come years in the future, and more so when the sequel, in essence, remains very much on topic and theme with the original source material.

Sequels are a tricky thing, especially when it comes to a beloved franchise or cult hits.
